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Phantom dust
Phantom dust








phantom dust

I remember when we first announced that Killer Instinct was coming back, and when we announced who the developer was, we got a lot of 'Oh, they're not gonna do the job that everybody wants them to do!' And I think when people saw what they were able to bring: Even though they didn't really have a history of doing Killer Instinct, once we met with them, it was clear that those guys really got the IP." While Microsoft has not yet decided on a new studio for the project, Spencer said their criteria hasn't changed: "In terms of the studio that we'd find, we'd want to find a good fit. I'd say from the Japanese sensibility he has, being a Japanese game designer, I'd want to make sure – because that is kind of core to what that franchise is about." "He would definitely be attached to anything we would do with Phantom Dust, assuming his schedule allowed for it and everything else. "We obviously did Crimson Dragon with Futatsugi-san - he's a good friend, I know him," Spencer said. So I'm still encouraged."Īsked whether he expected Phantom Dust creator Yukio Futatsugi to remain involved with the project, Spencer sounded confident. But we had a plan to actually go build the game at the time. "I do probably in hindsight, knowing everything I know now - which clearly I didn't at the time when we announced it - I feel bad that we stood on stage and announced something that now we're not delivering. "At some point, if I had to say it was a dead thing, I would just say it," Spencer said. Looking back on the game's surprise 2014 reveal, Spencer says he regrets Microsoft's decision to unveil the game so early. She has ideas that she's working on that she won't show me yet." Shannon Loftis and I talk often about what we want to do with Phantom Dust, so it is a thing from the conversations. There's no - on my side, at least - nothing negative about that: it just doesn't always work out. we started down a path with a developer, and it didn't work out. He continued: "I love Phantom Dust – I think the mechanics in Phantom Dust were ahead of their time, and I think about what today's platforms enable and bringing that gameplay mechanic and story and setting to even, frankly, the 360 – and we kind of did that with the back-compat stuff we did then – but definitely today's world would really help cement what that game could've achieved."Īs to whether the development's rocky start would hurt the game's prospects, Spencer didn't seem worried.










Phantom dust