
It was so ready to end by A Crack In Time, but no, they had to drag it out to make three more games that were all painfully mediocre compared to the original trilogy, or even the Future trilogy. If it is, I'm going to be even more depressed than I was playing this miserable kick to the ribs this game is to the series as a whole.

The weapons have as much impact as looking at your enemies and aren't fun to use at all, the story's attempts to be frightening are laughable (I know it's a kids game but you can at least try), and of course, there's audio logs voice acted by whoever was around that are either Insomniac's lack of self awareness to how contrived the plot is or yodeling "What the hell is exposition, some kind of vegetable?!" Supposedly this is the last game in the RaC series. Ratchet and Clank:Nexus is just a reminder for why you shouldn't drag your series out to this level a game insultingly short and uncreative compared to the other entries. Ratchet and Say what you will about other Sony mascots like Jak and Daxter or Sly Cooper, but at least they knew how to actually end. In terms of game length, Stevenson said Into the Nexus isn't as long as A Crack in Time, but "it's much larger" than Quest for Booty or Full Frontal Assault.Say what you will about other Sony mascots like Jak and Daxter or Sly Cooper, but at least they knew how to actually end. "We have a ton of Ratchet fans on PS3 who loved the future saga," he replied, "it seemed right to bring the Epilogue to them on that platform!" In the comments of the PlayStation Blog, Stevenson was asked why Into the Nexus was a PS3 game and not a PlayStation 4 game. Stevenson said Into the Nexus is Insomniac's biggest downloadable Ratchet & Clank yet, dwarfing the size of both Quest for Booty and Full Frontal Assault. Sony Computer Entertainment Europe is yet to announce a UK price. Into the Nexus will be released this Christmas as a Blu-ray disc and as a download from the PlayStation Store. Gravity is one of the themes of the game, and there are zero-g areas where you'll use gravity-based gadgets to solve new puzzles. Its debut trailer is below.Īs you'd expect there are a number of new weapons and gadgets to use.

Later, he called it a "classic" Ratchet game. Stevenson described the game as "a story-driven platform adventure, with the humour and heart that make the franchise so beloved". It's a single-player epilogue to the Future games, with Tools of Destruction and A Crack in Time creative director Brian Allgeier at the helm. Into the Nexus revisits Ratchet's personal story arc, Insomniac's community manager James Stevenson wrote on the PlayStation Blog.

Insomniac Games has announced Ratchet & Clank: Into the Nexus for PlayStation 3.
